Evidence
Same model and position · retrieved passages supplied · first output
Diffusion-based motion generators have since been extended to spatial constraints, where the semantic aspect of motion is specified by natural language or action labels and the spatial aspect by physical interaction with the surroundings.
Passages supplied to the Evidence version
Card 1 · Guided Motion Diffusion for Controllable Human Motion Synthesis
Recently, denoising diffusion models have emerged as a promising approach for human motion generation [ 66 , 68 , 12 ] outperforming other alternatives such as GAN or VAE in terms of both quality and diversity [ 55 , 8 , 62 ] . Several studies have focused on generating motion based on expressive te…
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Recently, denoising diffusion models have emerged as a promising approach for human motion generation [ 66 , 68 , 12 ] outperforming other alternatives such as GAN or VAE in terms of both quality and diversity [ 55 , 8 , 62 ] . Several studies have focused on generating motion based on expressive text prompts [ 55 , 8 ] , or music [ 68 , 56 ] . The state-of-the-art motion generation methods, such as MDM [ 55 ] , utilize classifier-free guidance to generate motion conditioned on text prompts. However, incorporating spatial constraints into diffusion models remains underexplored. Human motions have both semantic and spatial information, where the semantic aspect can be described using natural languages or action labels, and the spatial aspect concerns physical interaction with surroundings.
Card 2 · MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challeng…
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Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length …
Card 3 · Human Motion Generation: A Survey
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion gene…
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Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio …
Card 4 · Pretrained Diffusion Models for Unified Human Motion Synthesis
Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size to avoid overfitting the scarce data available in each sett…
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Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size to avoid overfitting the scarce data available in each setting. It remains an open question whether developing a single unified model is feasible, which may 1) benefit the acquirement of novel skills by combining skills learned from multiple tasks, and 2) help in increasing the model capacity without overfitting by combining multiple data sources. Unification is challenging because 1) it involves diverse control signals as well as targets of varying granularity, and 2) motion datasets may use different skeletons and default poses. In this paper, we present MoFusion, a framework for unified motion synthesis. MoFusion employs a Transformer backbone to ease the inclusion of diverse control signals via cross attention, and pretrains the backbone as a di …
Card 5 · Motion Flow Matching for Human Motion Synthesis and Editing
Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a no…
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Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a novel generative model designed for human motion generation featuring efficient sampling and effectiveness in motion editing applications. Our method reduces the sampling complexity from thousand steps in previous diffusion models to just ten steps, while achieving comparable performance in text-to-motion and action-to-motion generation benchmarks. Noticeably, our approach establishes a new state-of-the-art Fréchet Inception Distance on the KIT-ML dataset. What is more, we tailor a straightforward motion editing paradigm named \emph{sampling trajectory rewriting} leveraging the ODE-style generative models and apply it to various editing scenarios including motion prediction, motion in-between …
Model-reported card use
Card 1 · fact
Affected output: Diffusion-based motion generators have since been extended to spatial constraints, where the semantic aspect of motion is specified by natural language or action labels and the spatial aspect by physical interaction with the surroundings.
Model explanation: The row supplied the semantic-versus-spatial decomposition of human motion that the generated sentence uses to characterize the spatial-constraint extension of diffusion models.