Evidence
Same model and position · retrieved passages supplied · first output
The first source is the classical, code-based view of communication, in which a sender encodes a message into a signal and a receiver decodes it, so that meaning is treated as a mapping between messages and signals. The second source is the tradition of emergent communication, where a population of agents develops a shared signalling system through repeated task-oriented interactions rather than inheriting a fixed code.
Passages supplied to the Evidence version
Card 1 · Virtual Embodiment: A Scalable Long-Term Strategy for Artificial Intelligence Research
Meaning has been called the "holy grail" of a variety of scientific disciplines, ranging from linguistics to philosophy, psychology and the neurosciences. The field of Artifical Intelligence (AI) is very much a part of that list: the development of sophisticated natural language semantics is a sine…
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Meaning has been called the "holy grail" of a variety of scientific disciplines, ranging from linguistics to philosophy, psychology and the neurosciences. The field of Artifical Intelligence (AI) is very much a part of that list: the development of sophisticated natural language semantics is a sine qua non for achieving a level of intelligence comparable to humans. Embodiment theories in cognitive science hold that human semantic representation depends on sensori-motor experience; the abundant evidence that human meaning representation is grounded in the perception of physical reality leads to the conclusion that meaning must depend on a fusion of multiple (perceptual) modalities. Despite this, AI research in general, and its subdisciplines such as computational linguistics and computer vision in particular, have focused primarily on tasks that involve a single modality. Here, we propose virtual embodiment as an alternative, long-term strategy for AI research that is multi-modal in nat …
Card 2 · A Practical Guide to Studying Emergent Communication through Grounded Language Games
The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial intelligence, linguistics and statistical physics. A common methodology…
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The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial intelligence, linguistics and statistical physics. A common methodology for studying this question consists of carrying out multi-agent experiments in which a population of agents takes part in a series of scripted and task-oriented communicative interactions, called 'language games'. While each individual language game is typically played by two agents in the population, a large series of games allows the population to converge on a shared communication system. Setting up an experiment in which a rich system for communicating about the real world emerges is a major enterprise, as it requires a variety of software components for running multi-agent experiments, for interacting with sensors and actuators, for conceptualising and interpreting semantic structures, …
Card 3 · Incorporating Pragmatic Reasoning Communication into Emergent Language
Emergentism and pragmatics are two research fields that study the dynamics of linguistic communication along substantially different timescales and intelligence levels. From the perspective of multi-agent reinforcement learning, they correspond to stochastic games with reinforcement training and sta…
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Emergentism and pragmatics are two research fields that study the dynamics of linguistic communication along substantially different timescales and intelligence levels. From the perspective of multi-agent reinforcement learning, they correspond to stochastic games with reinforcement training and stage games with opponent awareness. Given that their combination has been explored in linguistics, we propose computational models that combine short-term mutual reasoning-based pragmatics with long-term language emergentism. We explore this for agent communication referential games as well as in Starcraft II, assessing the relative merits of different kinds of mutual reasoning pragmatics models both empirically and theoretically. Our results shed light on their importance for making inroads towards getting more natural, accurate, robust, fine-grained, and succinct utterances.
Card 4 · Not Cheating on the Turing Test: Towards Grounded Language Learning in Artificial Intelligence
Recent hype surrounding the increasing sophistication of language processing models has renewed optimism regarding machines achieving a human-like command of natural language. Research in the area of natural language understanding (NLU) in artificial intelligence claims to have been making great str…
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Recent hype surrounding the increasing sophistication of language processing models has renewed optimism regarding machines achieving a human-like command of natural language. Research in the area of natural language understanding (NLU) in artificial intelligence claims to have been making great strides in this area, however, the lack of conceptual clarity/consistency in how 'understanding' is used in this and other disciplines makes it difficult to discern how close we actually are. In this interdisciplinary research thesis, I integrate insights from cognitive science/psychology, philosophy of mind, and cognitive linguistics, and evaluate it against a critical review of current approaches in NLU to explore the basic requirements--and remaining challenges--for developing artificially intelligent systems with human-like capacities for language use and comprehension.
Model-reported card use
Card 2 · fact
Affected output: a population of agents develops a shared signalling system through repeated task-oriented interactions
Model explanation: Supplied the concrete mechanism of population-level convergence through repeated games, which the sentence uses to characterise the emergent-communication tradition.