Evidence
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Affective computing has attracted increasing attention across these disciplines, as emotion recognition is regarded as a prerequisite for natural and intuitive human-computer interaction.
Passages supplied to the Evidence version
Card 1 · A Multi-Componential Approach to Emotion Recognition and the Effect of Personality
Emotions are an inseparable part of human nature affecting our behavior in response to the outside world. Although most empirical studies have been dominated by two theoretical models including discrete categories of emotion and dichotomous dimensions, results from neuroscience approaches suggest a…
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Emotions are an inseparable part of human nature affecting our behavior in response to the outside world. Although most empirical studies have been dominated by two theoretical models including discrete categories of emotion and dichotomous dimensions, results from neuroscience approaches suggest a multi-processes mechanism underpinning emotional experience with a large overlap across different emotions. While these findings are consistent with the influential theories of emotion in psychology that emphasize a role for multiple component processes to generate emotion episodes, few studies have systematically investigated the relationship between discrete emotions and a full componential view. This article applies a componential framework with a data-driven approach to characterize emotional experiences evoked during movie watching. The results suggest that differences between various emotions can be captured by a few (at least 6) latent dimensions, each defined by features associated w …
Card 2 · Modular Object-Oriented Games: A Task Framework for Reinforcement Learning, Psychology, and Neuroscience
In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as researchers increasing study such games using both artificial agents…
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In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as researchers increasing study such games using both artificial agents and human or animal subjects. However, implementing games can be a time-consuming endeavor and may require a researcher to grapple with complex codebases that are not easily customized. Furthermore, interdisciplinary researchers studying some combination of artificial intelligence, human psychology, and animal neurophysiology face additional challenges, because existing platforms are designed for only one of these domains. Here we introduce Modular Object-Oriented Games, a Python task framework that is lightweight, flexible, customizable, and designed for use by machine learning, psychology, and neurophysiology researchers.
Card 3 · What can computational models learn from human selective attention? A review from an audiovisual crossmodal perspective
Selective attention plays an essential role in information acquisition and utilization from the environment. In the past 50 years, research on selective attention has been a central topic in cognitive science. Compared with unimodal studies, crossmodal studies are more complex but necessary to solve…
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Selective attention plays an essential role in information acquisition and utilization from the environment. In the past 50 years, research on selective attention has been a central topic in cognitive science. Compared with unimodal studies, crossmodal studies are more complex but necessary to solve real-world challenges in both human experiments and computational modeling. Although an increasing number of findings on crossmodal selective attention have shed light on humans' behavioral patterns and neural underpinnings, a much better understanding is still necessary to yield the same benefit for computational intelligent agents. This article reviews studies of selective attention in unimodal visual and auditory and crossmodal audiovisual setups from the multidisciplinary perspectives of psychology and cognitive neuroscience, and evaluates different ways to simulate analogous mechanisms in computational models and robotics. We discuss the gaps between these fields in this interdisciplin …
Card 4 · Exploring Human Factors in Spreadsheet Development
In this paper we consider human factors and their impact on spreadsheet development in strategic decision-making. This paper brings forward research from many disciplines both directly related to spreadsheets and a broader spectrum from psychology to industrial processing. We investigate how human f…
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In this paper we consider human factors and their impact on spreadsheet development in strategic decision-making. This paper brings forward research from many disciplines both directly related to spreadsheets and a broader spectrum from psychology to industrial processing. We investigate how human factors affect a simplified development cycle and what the potential consequences are.
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